Most suggestions I've read are to give Minecraft the opportunity to multi-thread, but I don't believe the issue with the lag of Minecraft lays in the number of threads available, but due to a clunky and badly optimized code. Allowing our hardware to all of its capacity is great, although not everyone has 6,8 or 12 cores and not everybody has a processor that allows multi-threading. The implementation of multi-threading or allowing more cores to be in use will only help the high-end hardware to remain stable but not the low-end hardware.
I'd like to see optimizations made within the core of the game itself, such as preloading the whole world to make chunks less performance heavy or a better way to handle entities. The more that Minecraft evolves by adding new structures, mobs, items, biomes, etc... The harder it will be to optimize and/or maybe even restructure the code.
I'm playing on a GTX 1060 3gb, Intel i5-4440 with 16gb available memory but 8gb with performance enhancement mods such as Optifine, and my FPS is around 80-100fps with drops to 40fps. This suggestion is aimed towards Java Edition as I have no experience with how optimized other version are
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