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Adding to the Additional Smithing Table use in 1.17 (Tin)

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  • 1
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    I really like the pipe idea.

  • 3
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    Tin should definitely be added, though I do have a few changes that I would propose to what you have suggested. First of all, I like the idea of in generating under/in mountain biomes and ocean biomes, (I myself had suggested mountains on the post you linked to) with mountains fitting with both the cliffs aspect of this update as well as the gray theme just fitting with them, and with oceans being a challenging but more common place to get tin.. In regard to rivers, that may be an option, but I am not as sure on that one and it might not. One small thing I would argue though is that tin not be exclusive to those biomes. It should instead generate only very rarely outside of them, at a rarity similar to netherite maybe. In those biomes where it more commonly generates, it should provide a true source of the material, enough so that bronze can be used in the amount that will be necessary. Additionally, as this would make it less rare, piglins would not need to barter it. Besides, gold has already finally achieved its own niche there. Adding tin will provide new benefits to exploration, create greater need for transportation, provide interesting new mining strategy, add new and interesting items, help flush out the archaeology system's benefits, and finally, will make the greatest progression change in the history of Minecraft, providing greater layers of complexity and more.

    I am running out of characters, so I will finish in a second post centered around uses of tin.

  • 2
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    Now that I have detailed my thoughts on tin ore's generation, I will speak of the uses of and items crafted from tin. First of all, while I would not be adverse to the proposed ratio, I currently feel that a 1:1 ratio of copper to iron may be advisable, as that would require an equal amount of resources on both parts, forcing player to . Then again, I believe that the historic ratio would be in favor of 2 copper to 1 tin (around 77% copper and 33% tin, though it may have been higher in copper's favor). Next, tin block and cut tin are also necessary and would look great, (I am also in favor of gold or cut gold stairs/slabs, as they would be very helpful in certain builds, though this thread isn't about that) and I would love to see a tin grating bar block, as I have tried to produce that on several occasions, and could not produce a pleasing effect despite the numerous materials I worked with, including trap doors. Pipes would be great, and I have seen them mentioned in several other places, described as having one slot (useful) and being able to also transport items vertically. This will be much easier than annoying rail mechanism and water columns, and will fix the issue of high material expense in survival for redstone contraption. I will note that I have seen suggestions for crafting them of copper or bronze too, so material is up for debate. More uses for nuggets are also necessary, and the keys would take advantage of the preexisting lock nbt.

  • 2
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    (More characters than I thought) Currently that operates entirely on names, but something similar to UUIDs could probably be done, if necessary. Shulker boxes would also be able to be locked, as they are with commands. Of course, there is still the age old problem of people mining the chest or door in a survival world, or, if you make a complex resource expensive contraption set up to detect said destruction and power a pit trap with hoppers and a rails (or now pipe) system to get dropped items back to the chest, or otherwise set up a locked chest and comparators to detect when something has been successfully placed in the chest and open up an iron door or piston door, people mining through the blocks and redstone that it is made of. Finally, I might like the increased vibration distance, as well as a sound, to be moved into a crying tin block, as ArminageShikoba had originally said.

    By the way, I would like to congratulate you on the fact that you changed your mind on such a highly debated topic as this one, especially with you having been a chief proponent of said argument. While I am glad that you have now chosen the side which fits my preference and beliefs, it is more for the fact that you could change sides, that I congratulate you, and I am glad to know that such an active person on this site can do that.

  • 2
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    ArminageShikoba's post needs more attention. Not only did it change my mind about tin, it is one of the few ore posts on that site that doesnt just say "make armor and tools that 843 better than dimind and it cool to hav pls add mojand"

  • 0
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    I really want tin in the game, but i still feel that an iron-copper alloy is more likely to be added, as mojang has shown no interest in adding more ores in 1.17.

  • 2
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    After looking at some of the ore generation and seeing how entirely separate the underground is being made from the overworld, I suggest that the method for generating higher tin amounts underneath rivers, oceans, and mountains would simply be based on the preexisting biome generation system, in which areas of biomes are generated according to large temperature and humidity sections. Tin would simply generate in those areas with maximum humidity and coldest temperatures, being mountains/tundras and oceans/rivers.