When creating a new world with this enabled, you can select one of any mob. You will have its health, vision (eye level; shader is optional), size, and other details. As a monster or undead mob, you'll spawn in a cave or at night; Nether mob, you'll spawn in the Nether; water mob, in a river or ocean. As a mob with a variant it can change to, you can change to it as well. Things may be changed some to better fit the player. By default, you'll be a normal human. If another player joins, they'll be asked to choose a mob, too.
Examples:
Creeper:
- Press new ability key to explode after fuse lights; however, instead of dying, you'll be left at 1 HP.
- Charged when struck by lightning; stand on top of a lightning rod for a few seconds to lose the charge.
Zombie:
- Burn in daylight.
- Villagers won't trade; are scared of you. Can infect them.
- Harming potions heal you, healing potions hurt you. Immune to poison.
- Become a Drowned by waiting a bit underwater, or a Husk by "tanning" in a desert. Do the opposite to change back.
- Can't swim very well unless Drowned.
- Other undead mobs are neutral.
Villager:
- Trades are a bit cheaper.
- Can join Illagers if you betray your village.
- New Witch Hat item, wear it while brewing potions in a swamp to become a Witch.
- Trade a lot with villagers to go back to normal.
Squid:
- Needs water to breathe; blocks or water bottles.
- Slow on land. Swim like a squid.
- Can spray ink to distract predators.
Blaze:
- Can shoot small fireballs.
- Can fly.
- Immune to fire/lava.
- Water and snowballs hurt.
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