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Wolves/Dog Update!

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  • 2
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    you are a pure genius

  • 1
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    i love this.

  • 1
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    this is like an absolute GENIUS idea i love it i love it i love it but i think there should be some more submissive paths for your dog such as 'mother' where they can make baby animals grow quicker (maybe they drop more food when they are older because they have been brought up well), 'sniffer' where you right-click on them while holding something (such as emeralds) and they lead you to it or 'hungry' where you have to feed them more but it gives you loads of xp (so this personality would be good for enchanting) these are just some ideas hope u like them

  • 1
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    Yes, flesh the idea out more though, like what specific breeds should be in villages

     

  • 1
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    I really like your idea, I would also like to suggest that dogs could have the ability to dig randomly and leave a gift to the owner they could have a chance of finding treasure like diamonds, emeralds, name tags, books of enchanting etc

    As well as having different types of wolves/dogs depending on Biome, it would be nice to breed them and get a random chance to have a mutated colour / pattern of fur so players could have a unique looking pet other variations could include slightly rounder ears, bigger eyes, longer fur very slight changes but still a little bit different. 

    A complete redesign of the current wolves/ dogs mob - change the shape and snout length make them look more like wolves and make them slightly bigger. 

  • 1
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    I will post my ideas here since feedback doesn't allow duplicate topics:

    Basically allow tamed wolves (dogs) to be more intelligent and bring to the same level of complexity of newly-added mobs (like foxes, allays, sniffers...)

    To start, add a third "behavior mode" for tamed wolves, that just make the mob to free roam on a specific area (without specifically follow the owner or teleport to they) with specific radius and center defined by a player using a dog bed. The dog would automatically choose a bed when one is placed near him and that would be the "anchor point" for when he is ordered to patrol the area. I think this concept is similar to how currently Villager works with their beds, right?

    Plus, i think several of the fox behavior could be "copied" to either untamed and tamed dogs. Carrying a item in the mouth, for example, could also be a very interesting thing to implement on dogs's follow mode, to when we are carrying them on exploration and run out of space on inventory we could use then as a single-slot portable inventory. Also dogs could emulate the allay (and sniffers) feature of be ordered to search a specific item/block, and when found would grab the found items (over a full slot) to the owner. Althrough i mentioned Allays and Sniffers due to its similar behaviors, i wrote this idea more inspired by Fallout 3/NV's Dogmeat, that is able to get items for his owner as well.

  • 0
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    Other addition ideas would be things like snarling mechanics instead of just run against the prey when attacking ("red eye" mode). Also, for dog breeds, i think implementing something similar to how the game currently treats cat breeds internally (i think there is a NBT tag specifying the variant/breed for each entity).

    Finally, if one day Mojang/Microsoft would add variants/breeds please add the honey-colored mutt (Vira-lata caramelo) as one of the variants. 🇧🇷

    Speaking of cats, i think it wouldn't be a bad idea if a separation similar to ocelot/cats would be implemented, splitting wild wolves from the domestic ones.

    Also, PVP settings should be respect in servers: if on, not only players cannot hurt dogs from other players but also those dogs would not turn hostile to them.

  • 0
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    Yes I would love this update my Minecraft dog died Because of dumb snow so pls make this happen I would play Minecraft even more after this❤️❤️🥰🥰