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new enchantment: burn walker

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    Wait a minute burn walker? I could understand (if the entire armor was enchanted) that it would cause less hypothermia damage, but wouldn't it make ice even more slippery? Please explain/revise&edit.

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    umm feedback for burn walker burn walker should melt powder/snow and most ice blocks and make a fire trail lasting for 2 seconds

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     Isaac Annear. No, it will make it less slippery

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    HumorousCobra, I do think it would make it more slippery just because it is the same principle behind a Slip and Slide.

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    So this is like a reverse frost walker? I think it'd be useful for removing snow without having torches everywhere

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    If there are different levels it could make it so the ground hurts people like magma

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    wut?

    no, minecraft has logic, but it also has fantasy; there are nuances between the two that should be recognised.

    i do know, however, that minecraft could use a little more accurate cause 'n effect themes. Some existing examples of zis in game include trading, death/damage from burning, death/damage from bear mauling, death/damage from projectile impalement, death/damage from mechanical shock (exploson, foling from height, hittin ground too hard, flew into wall, being punched by iron golem or zombie or warden), death/damage from poisonin, death/damage from water inhalement, running and therefore jumping farther (caused by kinetic energy), continuous free-falling results in higher rate of falling than when the player started (there was a guy that jumped from the edge of space and accelerated toward da ground at supersonic speeds not exaggerated), gunpowder when subjected to a spark will explode, fireworks with walls that can wittand high presha wil soot da explosion out da side were least resistance is found and propel et and objets fixed to et asa wella (sorry but had do heavy freestyle poetry).

    Howeva, there are parts of minecraft that do not follow these RL or fantasy cause and effect themes that were not addressed. Examples in game include, no hypothermia damage/death, no hyperthermia death/damage, no convective or radiant heat burning death/damage (like howdin hand bove fire) no dehydration death/damage.

    Pweese, take da laws uh physics and limits uh da body into account.