The warden seems really hard to kill until you realize you can just build upwards, and it will hear the block placement, but be unable to reach you. To fix it, you would have to give it more reach, but that would just be really overpowered. So, to combat this problem, you should add 3 extra blocks of vertical reach (the extra reach is only effective based on how high up you are vertically) and make it so that the warden can grab the blocks and boost itself upwards and knock you off the tower. Also, to make the warden ever so slightly better to kill, add a 1 percent chance with a non looting sword, a 1.2 percent chance with looting, a 1.5 percent chance with looting 2, and a 2 percent chance with looting 3 for the warden to drop it's head. I would also really like it if you made it so that the warden was multiple entities in one like the ender dragon, so that if you hit it in the chest it would do more damage, and if you throw snowballs at it's face, it will have a 20 percent chance of getting stunned and not being able to move for 0.7 seconds. Also, please add a boss health bar. The Ender Dragon spawns naturally too, and that makes it a force of nature, so why can't the warden have a boss health bar if it's a force of nature?
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