The latest Nether update and upcoming Cave Update are the best opportunity to change that.
What I'd like to see in brewing mechanics:
1. Experience for brewing
2. Changed recipes, so the nether wart wouldn't be a base for 99% of all the potions
3. New potions as, for example:
Waterwalking (w/tropical fish or dolphin's fin)
Return (teleports to spawnpoint/bed, w/grass seeds)
Charisma (w/emeral/or gold nugget/ingot. Villager have better deals)
[all above ideas: u/DocJawbone]
Marathonist (w/both sugar and rabbit's leg. Makes hunger bar to refill in time and improves sprinting) [i: u/drakeblood4]
Fight/Peace Pot(w/ie. gunpowder/wheat. Monsters spawn and attack more/less frequently in bigger/smaller groups. [i: u/chuiu]
Creeper Pot (w/tnt. Player explodes on death) [i: MikeMcDerp]
Full invisibility Pot(upgrade for invisibility potion. Causes not only skin, but also armor and items in hand to be invisible)
Lifesteal Pot (w/golden potato, every hit heals player) [i: u/linkkb]
Fire flask (hits applies burning on hit entity/block ) [i: u/linkkb]
Poison flask (same but applies poison) [i: u/linkkb idea]
{reddit thread: https://www.reddit.com/r/Minecraft/comments/ulupv/lets_hear_your_potion_ideas_ill_start/}
Own ideas:
Nightmare demons Pot (w/suspicious stew, spawns phantoms anytime)
Squid's Escape Potion (w/Ink Sac. If you hit player with that effect, you get blindness for some time)
Sticky Pot (w/slimeball, Player falls slower when near walls and walks slower when not on slimeblock)
And much more...
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