With the current 40 game tick pulse, if you use a redcoder so it only give outputs at a specific power level, any other type of sound will activate the Sculk sensor, and it will miss the desired sound for the duration.
For example, you create a contraption that only activates when it hears a door/chest open. if you take a step right before opening said door, the Sculk sensor will waste its activation detecting you walking, and it will create a window of 40 game ticks where it will completely miss hearing you open the door.
Suggestion 1: Much shorter pulse for comparator output (1-2 game ticks) and possibly no cooldown. Possibly a 1-2 tick queue where you can get both outputs from two sounds that happen at the same time.
Suggestion 2: Sculk sensor can be powered by a specific redstone power level, which makes it only activate by sounds that would otherwise produce that redstone power level. It could be powered by different power levels on multiple sides, and it would activate at either of the corresponding sounds. A powered Sculk sensor might only output via comparator.
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