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Waterlogged sculk sensors should have a harder time hearing

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  • 1
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    Making Minecraft more realistic 👍

  • 3
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    Or, since dolphins actually use echolocation, it could work better in the water. At the very least, it should limit the sensor to only detecting things in the water, and sensors out of water can't detect sounds under the water

  • 0
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    that would be neat 

  • 2
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    But, it should then be able to detect water movements where as it couldn't on land.

  • 2
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    You can already limit the range ignoring signals above a certain level. 
    Would be neat if it would silence the clicking noise or only reacted to vibrations connected via water though.
    Maybe even increase the range underwater like a sonar.

  • 3
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    Interesting concept. This seems incredibly useful when you want to detect a specific vibration in a set range without having to use a ton of wool occlusions to block vibrations with the same frequency outputs.

  • 5
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    Technically speaking sound travels better through water than air.

  • 0
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    Limit Levi sound and vibrations actually travel faster underwater than through the air so skulk sensors should have a longer range underwater.

  • 0
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    Limit Levi sound and vibrations actually travel faster underwater than through the air so skulk sensors should have a longer range underwater.