Slider:
- When by itself, it looks like the base of a piston, but with a slot running across the top and halfway down both the front and back instead of a hole.
- They connect together like rails and transfer power like powered rails.
- When a block is placed against the top surface, a head platform will appear for the block to attach to.
- When powered, the head will move to the next powered slider in the sequence.
- The head doesn’t change orientation when turning corners.
- The head is an independent tile entity, allowing it to move between the sliders, though breaking either the attached block or the slider it is currently over will delete it.
Rotator:
- A piston-like mechanical block with a sticky rotating head platform on the top.
- When given a redstone pulse of 15, the head quickly rotates clockwise 90 degrees, changing the orientation of any blocks connected to it to match (blocks without multiple orientations will appear to rotate but remain unchanged).
- Giving it a pulse of 14 or lower will rotate it counter clockwise.
These blocks would conform to the same limitations as normal sticky pistons such as push limit and types of blocks that can’t be moved.
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