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dwarf villages in the caves

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  • 4
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    That's a great idea

  • 4
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    Very good idea.

  • 5
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    I like this idea, what if these dwarfs would live in buildings that spire around large rock pillars and would be on platforms with spiral stairs.

  • 3
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    Dit is genius 

  • 3
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    I've never seen a dwarf be unable to defend itself . at least give them stone and iron swords or battle axes . maybe a dwarf type that is a guard or something . I always wanted dwarves in MC 👍

  • 4
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    Maybe you get coins by taking a nugget of the material and putting it onto an anvil?

  • 2
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    The perfect ideea

     

  • 1
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    I agree! Even if there isn’t a new currency, a new type of village and maybe ruins too in the larger caves would be awesome! The new caves have me super excited but at the end of the day, it’s just going to be a larger cave with the addition of one new ore and few other not super useful materials. Adding villages/ruins/temples etc. would add a whole lot more excitement, lore and motive to go caving aside from mining materials 🙂

  • 0
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    I don't think that having a dwarf mob would fit minecraft very well, however I think coming across the ruins of a dwarf village could be very cool. It would be like a mineshaft but more open with little houses and small piles of ore (maybe even a small pile of diamond once in a while). It might also be cool to find enchanted swords and axes in loot chests since typically dwarves specialize in forging weapons.

  • 0
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    Maybe this could combine the Stone Golem someone was talking about, like if the dwarves’ villages got large enough, you could see them craft a Stone Golem to protect them. 

  • 0
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    Love the hire for Mining idea as opposed to just buying ore from them. Although I also think they should only be found in the caves beneath the mountains biome. The coins instead of emeralds is a nice touch too. makes the players have to diversify their inventory.

    Along with the mining service, the dwarfs should only be able to trade tools and enchanted books, but at a better price and value(stat, level) then the blacksmith in normal villages.

    Also the caves are pretty filled with monsters and when I think of dwarfs should be passive towards the player (and hostile towards monsters at least while they reside in their village) but if attack mimic piglins and zombified piglins and all the dwarfs attack the player.

  • 0
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    Had this same idea but thought of a variant “gnome”and “elf” type on the surface that lives in giant trees and giant mushrooms. Should all be the size of baby zombies too