Occasionally while fighting or running from the Warden if there is at least 10+ skulk sensors in a 25 x 25 block radius the Warden will scream as it performs an animation, while its doing this it sends constant signals to the skulk sensors turning the sensors red and if the player is near any of the 10+ skulk sensors the sensors will send red signals toward the player with each one slowing down the player (The same way cobwebs do it) for about 1.5 seconds, to indicate that you have been hit by a red signal the outline of your screen would turn red (Like when youre submerged in snow).
All of the sensors that were in the 25 x 25 block radius will continue to send red signals every 3-5 seconds for 15 seconds or until the warden leaves the 25 x 25 block radius from where it screamed. If there are multiple players in one area then there will be a signal sent for every player in the area. To make this attack less OP the sensors would only send red signals to any players that is in an 8 x 8 block radius from the sensor, but it would not send red signals if the player was outside that 25 x 25 block radius.
The player can stop this attack by dealing at least 15HP to the Warden or by setting off a firework before it completes its scream.
This attack would affect skulk sensors that have been placed by players.
This attack would be disabled on EASY mode.
Thank you for reading! <3
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