I had noticed that the ravager has had its debut in Minecraft dungeons, and spawns in a mountain biome. This might just be that it had been decided for this DLC, but ravagers could fit mountains. Mountain ravagers would basically be kind of a ancestor of illager ravagers. They would spawn in the flatter parts of mountains. They are a bit smaller, have longer horns, and fall resistance damage. They have wool visible on their texture, and can be sheared, revealing the tough skin on normal ravagers. They drop 2 to 6 brown wool when sheared. They are neutral, and act a pack mobs. their stats are 80 hitpoints,10 damage points, and they don't bite, they only ram attackers. Iron golems don't attack them. If a ravager meets a mountain ravager ,they have interactions, like head nodding and travelling together. Illagers attack Mountain ravagers, but instead of retaliating, mountain ravagers flee. If a normal ravager stays within a certain radius of a mountain ravagers for about 8 in game days, it turns into one, emitting particles. Ravagers that stay within a radius act as part of the herd after 2 days. They still attack players if not transformed. However, if it is attacked by another entity, while being part of the herd, the other ravagers would attack also.
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