Soul fire items shouldn't visibly emit light when seen through tinted glass
If you take two rooms with a wall of tinted glass separating them and only light up one room, it creates a sort of one-way mirror effect with the dark-room being able to see people in the lit-up room but people in the lit-up room not easily being able to see people in the dark-room. The problem is that the unlit room is so dark it kind of hurts your eyes to be in and mob-proofing would be a pain since you can't use any light sources. I think that we should be able to use soul fire and its related items to light up the unlit room and prevent mob-spawning but when seen through the tinted glass the room would still look dark as if there were no light sources. I picture this to be somewhat visually similar to how glass blocks of the same type that are placed behind each other are invisible when viewed through the front glass block. I think that this addition would expand upon the use cases of tinted glass and add a cool new use for the soul fire items as they do not really offer much as of right now.
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