Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

65

Goat horns should stun the warden

13 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    And than the warden would stop being stunned after 4-5 seconds after which you aare completely screwed.

  • 6
    Registered User commented
    Comment actions Permalink

    The horn could make phantoms fall from the sky because their sensitive membranes get disabled

  • 0
    Registered User commented
    Comment actions Permalink

    I like this idea! 

    Oh yeah that's true. Its a cool idea tho.

     

  • 0
    Registered User commented
    Comment actions Permalink

    To add to this, what if we have it so that wardens will charge angrily in a straight line towards where they hear the horn, so you can blow it and then run in the opposite direction to get alot of distance between you and the warden

  • 0
    Registered User commented
    Comment actions Permalink

    I just had the same idea now. I do suggest to have a cooldown do that you can't just spam the horn to keep it in a stasis.
    Further, it would be nice to see it charge in the other direction once it recovers

  • 0
    Registered User commented
    Comment actions Permalink

    Great Idea 💡 !

  • 0
    Registered User commented
    Comment actions Permalink

    I thought of the same thing i really wish it was in the game. I think the stun should give you more time to get loot from the deep dark before the warden comes after you.

  • 0
    Registered User commented
    Comment actions Permalink

    I was thinking, after your sneaking around fails, the goat horn would stun him so you could regroup by changing your gear and hot bar items into battle mode.

  • 0
    Registered User commented
    Comment actions Permalink

    Yes! And that will stun the Warden for a couple of seconds!

    Да! И это оглушит Warden на пару секунд! - Russia lenguage

  • 3
    Registered User commented
    Comment actions Permalink

    I think we can go a little bit further. The sculk catalyst stores the souls of dead mobs (animation of souls). What if you collect the souls (right click the catalyst) to give the horn a durability (1-3 uses per fill). Whenever you use it a loud sound goes through the caves from the souls that get released. This will stun the warden for a few seconds. But makes it that you need to plan your trip to the deep dark cities AND that you can't spam the item. 

  • 0
    Registered User commented
    Comment actions Permalink

    So when you use the Goat Horn when the Warden is near, the Warden will play a dizzy animation for about 4 to 5 seconds while the player tried their best to escape. Brilliant!! I hope this gets added!

  • 0
    Registered User commented
    Comment actions Permalink

    I was thinking about the same thing! I love this idea

  • 2
    Registered User commented
    Comment actions Permalink

    Maybe not all horns can do this (maybe making rare ones or more "annoying" ones useful in this case). Also, maybe after you do it one time (for each warden), it won't get stunned again (at least for a while) and at that point you will need another plan (so nerfs it and doesn't make it op)