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59

Goat horns should stun the warden

13 Comments

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  • 0
    Registered User commented
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    And than the warden would stop being stunned after 4-5 seconds after which you aare completely screwed.

  • 5
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    The horn could make phantoms fall from the sky because their sensitive membranes get disabled

  • 0
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    I like this idea! 

    Oh yeah that's true. Its a cool idea tho.

     

  • 0
    Registered User commented
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    To add to this, what if we have it so that wardens will charge angrily in a straight line towards where they hear the horn, so you can blow it and then run in the opposite direction to get alot of distance between you and the warden

  • 0
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    I just had the same idea now. I do suggest to have a cooldown do that you can't just spam the horn to keep it in a stasis.
    Further, it would be nice to see it charge in the other direction once it recovers

  • 0
    Registered User commented
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    Great Idea 💡 !

  • 0
    Registered User commented
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    I thought of the same thing i really wish it was in the game. I think the stun should give you more time to get loot from the deep dark before the warden comes after you.

  • 0
    Registered User commented
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    I was thinking, after your sneaking around fails, the goat horn would stun him so you could regroup by changing your gear and hot bar items into battle mode.

  • 0
    Registered User commented
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    Yes! And that will stun the Warden for a couple of seconds!

    Да! И это оглушит Warden на пару секунд! - Russia lenguage

  • 2
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    I think we can go a little bit further. The sculk catalyst stores the souls of dead mobs (animation of souls). What if you collect the souls (right click the catalyst) to give the horn a durability (1-3 uses per fill). Whenever you use it a loud sound goes through the caves from the souls that get released. This will stun the warden for a few seconds. But makes it that you need to plan your trip to the deep dark cities AND that you can't spam the item. 

  • 0
    Registered User commented
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    So when you use the Goat Horn when the Warden is near, the Warden will play a dizzy animation for about 4 to 5 seconds while the player tried their best to escape. Brilliant!! I hope this gets added!

  • 0
    Registered User commented
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    I was thinking about the same thing! I love this idea

  • 1
    Registered User commented
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    Maybe not all horns can do this (maybe making rare ones or more "annoying" ones useful in this case). Also, maybe after you do it one time (for each warden), it won't get stunned again (at least for a while) and at that point you will need another plan (so nerfs it and doesn't make it op)