I have been thinking about what the Minecraft devs have said about the Warden, and could add a new idea in the mix.
I think the ideas are very good for the feel of mining in Minecraft. It should totally be almost impossible to kill the Warden and even make it not necessary for an average player to kill it. But on the other hand telling someone not to do it makes them even want to do it more. So that's where this idea comes from.
Make it so that if for some mysterious reason and in an incredible way the player kills the/a Warden, the world itself could turn on the player. So the Warden doesn't drop anything but gives the player a Warden's Omen effect that stays active pretty much as long as the Bad Omen effect (or even longer). This could make all other mobs stronger or spawn at day around that player and mobs actively tracking the player even if they don't see them, or maybe even make the player weaker for a while.
This would make it so that the player is "punished" for Killing the Warden, but on the other hand still give a challenge for advanced players. Also, the effect could be added to those needed for the hidden "How Did We Get Here?" achievement making it necessary for achievement hunters.
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