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An idea to stop people from easily killing the warden:

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    Perhaps the Warden could break blocks, except for some of the blocks found in the Deep Dark. And it could still break Cobbled Deepslate so players couldn't just mine some blocks and pillar jump.

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    i disagree with The Warden breaking blocks, as it could interfere with any builds that the player makes at that level. what would be a better idea is perhaps a ranged attack.

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    Yes i agree a 100%, i feel like you can juke any mob in Minecraft exept the vex. I am not saying that the Warden should be able to phase through blocks but it should have an ability to eather break blocks, throw blocks, climb blocks or maybie an ability to do with the environment. We are in his teritory and we think that we have the advantage and if nothing is changed about this cool new mob we will have the upper hand which makes no sence becouse we are in his environment. He should have another ability that has to do with the vibrations that he feels/hears. So when he does not see us we can use the vibrations to our advantage... but when he sees us he can use it to his advantage. Now that would be terrifing.

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    Maybe, because the warden locates players by sound, and wool blocks block sound, to prevent the player from being silent, special sckulk sensors could generate in the deep dark that detect sound through wool, or sound from wool, and send the vibrations to (the) nearby warden(s).

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    No breaking blocks. Mob griefing is annoying

  • 0
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    I think this would just make him way to powerful. What if he just jumped higher than normal so that you can’t just build up? Or maybe he could have some sort of attack that hits everything around it, even through blocks.

  • 1
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    I like this idea but I have other ideas in other posts which are: Pet update part of: parrots, wolves and cats and Update of the pets part map geography and parrots.

  • 1
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    I think a simpler solution would be giving the warden the power to attract players

  • 0
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    breaking blocks may be risky as it could break out and onto the surface

  • 2
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    This idea wont work no matter how many abilities Mojang gives the warden, players will still find ways to kill it even if there is no reward for doing so. The only real way Mojang could stop players from killing the warden for fun would be to have some reason to keep it alive like maybe it could lead players to treasure but player cant to close or it will attack 

  • 1
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    There is still a possibility where you can find a specific bedrock configuration that prevents the warden from attacking down. 

  • 0
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    yes i agree now now won has to be a wimp and do somthing dangeres

  • 2
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    maybe the warden and those other deep dark blocks can start to vibrate around the player and throw him off the platform he stands on and a crawling mode for the warden that destroys blocks but not a lot and slowly comes towards the players hiding in a hole 

  • 0
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    It is true that the warden is too easy to kill.

  • 1
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    There is an easier solution that doesnt involve mob griefing, weird climbing walls or hitbox shape shifting mechanics:
    Give the Warden the ability to teleport nearby players whenever it takes damage

  • 1
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    Hold the phone. You mean to tell me that the most powerful mob in the game; of which can two shot a player in FULL netherite armor by dealing 7 damage as if armor is nothing, survive damage that even a regular player would panic over, needs a buff? Nay, the warden should be nerfed. HARD. Imagine trying to go mining only to stumble upon the warden and then you lose a year and a half of in game progress because someone was like, “Oh hey look an op mob. Let’s make it essentially invincible and a near one shot in dealt damage.” That’s like saying the the ender dragon is too easy, let’s give it the ability to one shot players with diamond armor and tell them to cry about it because the game is hard now. Honestly, not liking how people want the warden to be more over powered than it is.

  • 1
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    The warden should be able to materialize out of the ground. Tunnels and towers can stop an iron golem easily, though the warden is not meant to be killed, and should not be an easy win. If the warden could submarine through the ground, then it could disappear into the floor, then resurface out of the top of the tower, or the floor of the tunnel. This would eliminate the possibility of using it's size against it. P.s. Having the warden simply break or climb blocks is a cheesy cop out.

  • 1
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    Idea:
    What if, instead of the warden destroying the blocks, it could grow powerful & poisonous skulk vines inside of where the player is hiding. This way, if the player just tries to box themselves in they would be immediately damaged by deadly skulk vines.

  • 0
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    The Warden doesn't need a buff, and it doesn't need a nerf either. It's not even out yet. What we know of it so far seems perfect to me, it's not supposed to be easy to kill (maybe not meant to be killed at all). You're supposed to sneak by it to get away and if it catches you you're intentionally doomed. That's the whole point of the Warden being blind, and all the Sculk block mechanics.

  • 0
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    I’ve been reading tweets from KingBdogz, and one of the things he”s trying to stray away from is having the Warden break blocks. Nonetheless, fun idea!

  • 2
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    What if the warden could grow the skulk vine things at players it can't reach? They could then deal a knock back damage to get people off towers and out of tunnels. Then people's builds won't get wrecked and it will achieve the same purpose. Climbing is good too, otherwise you could dig a pit trap and waltz wherever you want.

  • 0
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    If you give the warden a longer upward attack range it could stop some towering

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    make the warden to roar when its going to die and if there is a any sculk shrieker in 5 blocks vicinity it will spawn another warden emidietly , and if there is not any sculk shrieker around , death of the warden will spawn one and the rest is the same

  • 0
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    To that one person in these comments that said the Warden should have a sonic boom ranged attack:

    Your comment really aged like fine wine didn't it?

  • 0
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    What if the warden can't pathfind to the player it launches a sculk projectile that has high knockback (like a punch 5 bow) and give slowness 3 for 10 seconds and covers the player in particles that look like sculk