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Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

13

Potion Creams / Applying potion effects to weapons

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    Registered User commented
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    Just a brief continuation, but I wanted to further develop the last point on the effects it would bring back. Making items that don't have many uses currently into potion ingredients is an easy way to make them feel more valuable. Some of the items I think would work for these missing effects are:

    • Ink Sac > Blindness (ink sac's 1 use currently is to be made into Black Dye. Keeping it as the organ for a potion recipe fits the theme of brewing nicely. As for mobs, their line of sight would be dropped to 0-2 blocks for the duration of the effect)
    • Rotten Flesh > Nausea (Rotten Flesh becomes useless the moment you have any other food and just takes up space. This at least takes the gross concept of ingesting flesh a comical context. When used on a mob, the mob will generally act dizzy and confused. Skeletons may miss their shots completely and creepers may accidentally explode.).
    • Bottle of Honey > Haste (Currently, Honey is only used as a food and a block ingredient. Making honey the key ingredient for Haste potions, mimicking being as busy as a bee, would make bee farms much more valuable. On mobs, this would increase their attack speed. With fermented spider eyes, this would become a mining fatigue potion, having the same effect on mobs.)

    As for the ingredient I mentioned earlier in the post that would increase the duration the cream remains on the weapon, I think it should be Nether Quartz. On instantaneous effects, it would add an extra usage before disappearing.

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    Registered User commented
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    coll idea i dont understand how this post has only 2 votes

  • 0
    Registered User commented
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    What about being able to anvil some effects directly to tools and weapons like slime or red slime ? While retaining simplicity it would also allow for temporary unique effects like ghast tears for mining stone with explosions or maybe extra knockback in a fight, red slime for faster mining and sulfur for fortune. Every one could be balanced with a unique duration(uses) and effect strength.  
    Ink could be applied for blindness and maybe some other purpose on tools. And also, some other thick components could be used like magma cream, for fire aspect on weapons and some other peculiar effects on tools like an axe which burns leaves (low propagation), or a shovel which cooks clay into bricks, a pickaxe that evaporates water but does not smelts ores, with cooldowns, so we'd need a couple picks in rotation.
    Hoes on the other hand could benefit from a more complicated use of magma cream like applying it with skulk onto the tool to be able to turn sand into soul sand and dirt into soul soil.
    Would allow for early players to get silktouch from slimes and honey, with slight accent colors on the edges , smudged slime ;)
    Glow ink for glow effect,
    resin could be an alternative to slime & honey. 
    The choice would be wide without adding new items to the game.
    The red slime would be a bonus tho.
    Red slime blocks maybe could conduct redstone.