Sculk-Corrupted Mobs:
Basically most overworld hostile mobs can have a Sculk Variant. This variant can only spawn in the deep dark in Sculk areas along with the Warden.
How they will function:
They will function just like normal mobs, try to kill you. Except, it's blind just like the Warden! They will use sensors on their head that will function the same as a warden, except instead of hitting you, they do what the normal mob will do. Such as, shoot arrows, explode, hit you, etc.
What they will look like:
They will take the same form as they did when they were normal mobs, but instead have the same Sculk theme like the Warden. The dark blue and black, with no eyes, and have sensors on the side of their head. I don't think they should have the same feature of the Warden where when you attack, they get stronger, along with the heartbeat feature. I think they should just be normal mobs but are blind. So worst then normal mobs, but proves a extra challenge in the Deep Dark.
How they will spawn, or convert.
So they can spawn normally like any overworld mob, just in the Deep Dark, but there is also another way. For example, the Zombie turns into a Drowned by essentially drowning, or submerging with water for a bit, or can just spawn as drowned naturally in the world. I think Sculk mobs should function the same. For example, a zombie is strolling in the Deep Dark and finds himself standing on the Sculk blocks for a while and turns into a Sculk corrupted mob.
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