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Sculk-Corrupted Mobs

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  • 4
    Registered User commented
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    I think this is a great idea

  • 5
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    I just love the fact that the deep dark is just the horror game side of minecraft! Also I think that these mobs shouldn't make sounds except for when the notice you and their squishy foot steps.

  • 2
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    I love the idea of the Sculk just being this big corrupting force, maybe Sculk can corrupt overworld foliage if brought up to the surface with non-organic blocks stopping the corruption

  • 0
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    I was about to post the same thing until i saw this and it is a great idea in fact like you cant add a new biome or cave without a couple of new mobs and it does make sense with the games lore if the warden is a past builder but got infected by the sculk or is basically a prison guard making sure the souls are trapped in its chest and mobs will be infected because they are trapped too.

  • 3
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    I like it, but there is a couple issues, firstly, this one might just be me, but it would be really difficult for skeletons to shoot you, second, I feel like this makes the Warden less unique than it was before. giving normal mobs sensors and blindness takes away everything that makes the Warden special, the only thing that separates it from normal mobs is the Warden's massive strength and it's appearance. Like I said, I like the idea, but it takes away most the uniqueness of the Warden.

  • 1
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    We just need another sculk mob! One way or another.

  • 0
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    I think yes but the Warden must also keep its uniqueness I think a new silverfish variant sculkmite should be there ... its is too small to be noticed by the warden but large enough to hit you hard and also call nearby warden

  • 0
    Registered User commented
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    I think its a grate idea! 

     

  • 0
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    I think this is cool, but mobs spawning in the deep dark doesn't sound like much fun, since they'd set off the shriekers constantly.

  • 0
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    I have been wanting this since my first encounter with the ancient city!!!