I think this was shown in the video but in case it wasn't, I think that vibrations from the skulk sensor confuse the warden and it will run towards the skulk sensor instead of the player.
The problem with this idea is that it would create infinite looping. The skulk sensor would hear the sound of the warden walking, and give a signal which would attract the warden, triggering the sensor again. To remedy this, skulk sensors should not be able to hear wardens. In that case, the skulk sensors would be triggered by players, so the warden will run in the direction of both player and skulk sensor.
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