if there is any enchants on spyglass they should be put in the pillagers outpost because you know, it's a outpost and also to give them purpose (bc ngl pillagers outpost are bad asf)
This could Be heavily unbalanced so maybe a solution to balance it is that the enchantment only shows invisible players whom have a potion level that is less than or equal to the level of the enchantment, if the entity has a tag like "show_for_revealing_always" then it is always shown even if it doesn't have a potion level and its enchantment requirement would be voided. if an entity has a tag like "ignore_reveal" then it would not show even with a higher enchantment level. (these tags are only useful for when the entities whom hold it are invisible)
Maybe another enchant would make it so the border of the spyglass would be translucent. This could have 3 levels where the third level would make it completely transparent.
And maybe another enchantment (probably a really rare one found in the deep dark) would highlight(glowing effect) all mobs that are moving(basically any action that would set off a sculk sensor). This would work through walls too.
I really like this idea! The telescope has a lot of potential.
Maybe they can also add a Night Vision enchantment - so that the player can have the effect without using the potion,
or even an enchantment that can let the player look backwards (basically letting the telescope act as a mirror). I think this will be beneficial to PVP.
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