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Caves and Cliffs Update - Increase depth of underground

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  • 2
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    Cubic chunks would be even better, not only that it would limit your creativity and what Mojang can do with the game but it would also help a lot with performance

  • 0
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    If this is going to happen, partial world generating should be introduced to reduce world sizes.

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    Brilliant.

    Minecraft has amazing potential for world generation, but the minimal world height makes the underground disappointing, so a severe increase in chunk height alongside the cave update would bring an incredible level of exploration potential to the worlds. 

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    The best way to implement this without making the game perform far worse is by having the game use Cubic chunk generation (16x16x16) so the entire underground below you isn't fully loaded.

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    MukiTanuki commented
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    I hate to burst players bubbles but the Mojang devs have already confirmed they're not increasing the build limits or adding cubic chunks in 1.17...

    I DO however think that there is a good solution here that could still satisfy players and give larger caves though.  Currently, the highest mountains typically only generate up to Y 150~.  If Mojang raises the ground level, water level, etc. by another 50~ blocks that still gives another 50~ blocks for the new mountains as well before hitting the 256 block height limit.

    While I don't think this would necessarily be as good as increasing build heights or cubic chunks, it does seem like the easiest and most practical solution to the issue.  Even adding an extra 20-30 blocks to the underground could make a world of difference!

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    Melly Dow commented
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    The world height as a whole is inconsistent and would benefit from being unified and expanded. I take issue with the Nether specifically since for some arbitrary reason, the height is 128 for the roof instead of 256. This leads to lots of wasted space above the roof and it is already unintentional and exploitative to build on top of it. That space could be used for generating more of the world, biomes and resources. Building on the ceiling anyways was never intentional and should have been stomped out as it was a bug and was fixed in Bedrock. It could benefit from being the same height as the Overworld and End.

    As for the world height being expanded. I would hope that it can be expanded without affecting performance too much. Even the 300's would be revolutionary instead of 512.

  • 0
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    Make goat horns attach to helmets, they could be like the thorns enchantment but have their own durability.

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    sebcorel commented
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    when someone wants to update their world, they could bring up a warning saying that their world will have edges in unexplored terrain, and show an example with an image in that warning, and saying that if this is not annoying they could go ahead and update the world, or.. that the new generation is applied in old worlds but on a reduced scale. In that case, to play with the increased height limit and the deepest caves you would have to create a new world

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    I think that there should be very high mountains, like mount Everest where you could fine some interesting kind of structure such as a small cabin with a new type of villager inside, or an ice temple. There could also be caves in the mountain. So then more people will have the interest in climbing the mountain.

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    Eggo798 commented
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    Maybe there could be a biome below diamond level with very dense stones mixed with bedrock.  this would slowly (over maybe 40 meters)  come to an end with the solid bedrock.  a new ore variant might be able to be found here such as sulphur.

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    Owen Brzdek commented
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    An interesting way of applying this would be to basically instate the cubic chunks mod into the base game! Instead of 1 - 2 hundred blocks, it could be thousands of blocks deep or MORE!

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    It would be easier to get diamonds and other ores and make more ores spawn in each world