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Improved skulk sensors

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    Registered User commented
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    Hi! Just recognized that this is a very similar post to the one, I suggested. Do you want to team up?

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    Perhaps this could be useful, but it needs a tweak. Since all blocks are acceptable note block inputs, requiring a note from a noteblock on the same block means that it wouldn't receive any signals but explicitly designed ones, removing their utility for the Warden. Perhaps, instead allow the skulk sensor to be placed on top of or on the side of a noteblock or jukebox. With the skulk sensor affixed in such a manner, then we could apply either a global requirement of only noteblocks notes or usage of jukeboxes. Because this kind of placement cannot naturally occur, it wouldn't interfere with normal skulk sensor functionality.

    In keeping with the Minecraft theme of simplistic interconnected aspects that apply both a universal functionality, a specific functionality, and occasionally a humorous or quirky addition, the skulk sensor wouldn't be strange for having either a crafting recipe, redstone interaction, or thematic interaction with either the noteblock, the jukebox, or both. It is probably more in alignment with the Minecraft theme for noteblocks to have a useful interaction, and for the jukebox to have a silly interaction, or vice-versa.

    Another idea is that, as opposed to wool blocks which stop all sensing in a direction, the noteblock(or jukebox) could selectively allow only skulk particles from specific sources to be read from that direction, such as tuning or activating a noteblock. Alternatively, placeing a skulk sensor on a noteblock could change the note.

  • 0
    Registered User commented
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    Thats a good idea Jack. I will add that

  • 1
    Registered User commented
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    at least some form of being able to mute it is what I want

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    good idea but ou could also do it this way:  so you could feed a skulk sensor some type of food and while the hearts are there you could make a sound and it would only react to the sound that was played during the hearts animation.  this guy explains it better: https://youtu.be/wuzYSHeKMYI

  • 0
    Registered User commented
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    Great idee. I had a similar thought, that opposed to wool blocking input the note blocks could act as filters next to the sensor. That way you retain directionality.

    Also, maybe the yukebox could act as you suggested, but note blocks set to specific  instruments are associated with specific mobs or player associated siounds, i.e. footsteps, chainmail, a skeleton walking or pigmen grunting etc.

    The different notes for each instrument coutld be linked to a singular sound from a mob/player if it makes multiple sounds.

     

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    I agree use different wool to isolate sound travel direction, and sound proofing. 3x3 cube of wool sensor in middle with note block exposed facing in the direction of needed sound. towards the recieving note block in the same sound frequency. We have a similar idea, from my post. Add gold iron and copper tuning forks to wireless activate the sculker sensors behind walls, or other materials aside from wool.  Red stone would not be entirely wireless unless their was a way to activate the block wireless. That is where tuning forks come in. The different tuning forks would activate a different frequency range of sound, and would be able to wireless activate a sculk sensor of the same frequency range. Based on real life tuning forks being made out of different material. These could be use in sequences to open hidden doors in different orders, and would be great for map makers. The red stone can be hidden behind the walls with no buttons levers or external activation devices thus allowing for creative contraptions to happen behind the scenes. The tuning block and activated with right click or placed with left click. When lightning hits a tuning fork it makes a sound. Placing it a top a lighting rod would allow you to trigger red stone with the strikes of lighting. I think leaving the sensors very open and uncontrolled and then adding systems in game to give meaning to old items and harness the block for a specific purpose is better then just making it limited to begin with.

  • 0
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    Your  right, the current system is very limiting.  It stops many simple systems kids might want to make, such as its impossible to make a alarm system to tell you if someone is killing your chickens.  (The chicken walking sounds drown out any other signals)
    Haveing a noteblock under the sensor control what it reracts to is a great idea.  There are 25 notes, so each note could correspond to a diffrent frequency (1 being footsteps ect;) - no need to worry about blocks under the notebock, 25 is plenty.

    Or we could do away with the noteblock too and just  power the skulk sensor with signal strength corresponding to the frequency you want to it restrict it to. (same as with comparitor signals)  And since the sensor has many sides, it could accept multiple signals at once, and then you could use the comparitor to tell which of them it was after, as is the current system.