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Discuss biomes and dimensions, including existing areas of the game and ideas for new ones. Share feedback on world generation, exploration, environmental features, and unique experiences players can discover.

72

Caves N' Cliffs: Foggy Hollows

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    Oooooo!  Another thing to add a spooky aspect to the game!!

  • 3
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    Don't know about the mob part specifically, but the overall idea of a fog biome is very good

  • 3
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    I think this is a great idea you should elaborate more!

  • 0
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    Really nice idea. I like that it would give soul torches a use.

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    Maybe when you bring a spyglass into the foggy hollows, the spyglass doesn't work anymore and gets all foggy. Then you would have to wash the spyglass in a cauldron to make it clear again.