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skulk seeds

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  • 5
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    Maybe one can plant it in a low light area and it’ll grow some skulk vegetation

  • 4
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    This is a fair trade to a problem I had with Farmable Skulks. Skulks shouldn't be able to be easily farmable. Wireless Redstone is already crazy enough, and it should be expensive. Having to go down to the depths to fight the deadly Warden should be enough of a sacrifice to boost the value exponentially. Killing the Warden, on the other hand, and having it drop a rare item is fair. A goal I have is to automate everything. While I don't think automation is bad, too much automation is. This is the issue I have: I feel there should be a reason to go down to the depths more. As implied earlier, Skulks should be hard to get. 
    I will say one thing: I am not against farmable Wardens. I do have a solution to combat this though, and I believe this solution is mutual.

    Possible solutions I came up with are:

    1. The Seed from Warden should grow into limited Skulkers. What I mean is while you can get one-or a couple-of Skulker Sensors from one seed. The grown Skulkers will not produce seeds, and you have to go back to kill more Wardens for more seeds.

    2. Skulkers should only be farmable on their native block, keeping you coming down to the mine, like the geodes already in the cave update. 

    3. Skulker seeds shouldn't grow the block, but as you said, "something required to craft the skulk sensor". Once it grows, and you harvest it (whether it be automatic or manual),  the other resources should not be farmable, sort of like naturally generating ores like diamonds or lapis lazuli.

  • 3
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    Maybe, it is cultivable in lower levels into the new deep-caves stone block (under 20 or 15 block level)

  • 0
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    I feel like Sculk seeds are a good idea they can be like pumpkins or watermelons in minecraft but it being a rare drop does not seem like a good idea like it should be a normal plant in the deep dark and the sculk sensor could be common bc youtubers like MumboJumbo and regular people on hermitcraft could want the skulk sensor (if they reset the biomes) and it could be a good use 

  • 1
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    probably not a drop from warden (the devs do not want the warden to be killed a lot)

  • 0
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    You can already cultivate skulk with skulk catalysts