From what we see at Minecraft Live, the brush works somewhat like this: you use it on either dirt or gravel to remove 1 pixel layer at a time, and manually stop when you see an artifact. This destroys the whole block. If you don't wait, it destroys both the block and the item.
I have a better idea that hopefully would give more options to builders as well as make the system slightly more fun to use.
In my version of the idea, you would use the brush on dirt, gravel, or soul sand. This removes 2 pixel layers at a time until you manually stop. However, you collect the artifact by walking onto the block. This would not destroy the entire block, and if you found an artifact already the smaller dirt/gravel block would no longer contain one. Brushing the whole block would still destroy the artifact. Breaking this smaller block would drop a full block (which would not contain artifacts).
The advantages are that you could have similar capabilities with dirt and gravel that we have with snow layers. It would look similar to what is seen in various Dungeons levels as well, allowing for greater parity and making it easier to create custom Dungeons levels. Also, the soul sand part paves the way for nether-related artifacts in the soulsand valley as an added bonus.
I hope you take this idea into consideration because I feel it would give players new options to build with while also keeping mostly with the theme of the Vanilla game.
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