Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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The Warden's Heart and Sculk Armor

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    Registered User commented
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    My spider sense is tingling

  • 2
    Registered User commented
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    How about this? I was told to post this here :)

    The Warden's Heart can be obtained from the loot chests or the Warden itself upon death. Combining this with a conduit (which requires a heart of the sea, giving it new life) and perhaps a wither rose will create a living, beating, animated Warden's Heart that will stops hostile mobs spawning and endermen teleporting within a very large radius from where it's placed. It can act in a similar way to a conduit, but more compact. This makes sense as the Warden is the only mob that can spawn in the deep dark (all other hostile mobs are terrified of it?).
    This comes from a desire to mob proof cities and large builds that incorporate darker, atmospheric lighting or lack thereof, instead of having to painstakingly light up every crevice, which limits creativity. Light can be a beautiful tool to play with when it isn't a requirement.

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    I think that when the sculk spreads onto ores, it will change the ore into Sculk Ore. When mined you'll get raw skulk ore and you can smelt it into Sculk Bars. With those you can craft it into sculk armor, tools, blocks, and arrows. The sculk armor will start off weak but by killing enemies and getting their exp. , the armor will get stronger and will slightly change its appearance. After a specific amount of exp. is collected, it will be equal to netherite. The main use for it is in the deep dark. Armor and tools don't create sound and when there is sound, the armor will absorb it depending on how leveled up the armor and tools are. It absorption range also depends on the armor's level. Example: If you're running in the deep dark, you will not produce any sound and the sculk sensor will not create a signal. But if you're armor is not upgraded enough you must be very close to the sound to absorb it, while if you're armor is fully upgraded, the range of which it could absorb the sound is much greater. The arrows also don't create a signal nor do any of the weapons or tools. The armor will make you receive less damage from the warden and the tools will do more damage to it compared to regular weapons (also depending on how leveled up they are). The armor will look like regular netherite but dark green when first made, but over time when you collect exp. small protrusions and horns will appear across the armor. (Thanks for reading)

  • 0
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    I think it should be weaker then diamond but you become resistant to the warden