My suggestion is to buff spectral arrows so that in addition to causing a glowing effect on the target, the arrow projectile can pass through up to 8 blocks. This means you can fire through relatively thin walls, but not completely through the terrain.
Obsidian and bedrock should be solid to this arrow no matter what.
The arrow could activate target blocks that it passes through, allowing you to activate 9 different signals with a single shot, or activate a hidden redstone mechanism through a wall. If this is too difficult to implement it's not required.
The reason I suggest this is because I feel that spectral arrows are pretty useless. I really can't think of a good reason to use them, and with 2 glowstone dust per arrow, they're fairly expensive for an effect that does so little.
But if they passed through walls, you could use them in combat to hit an enemy while you're in a safe position. You could see enemies through windows and shoot them without leaving your house. In PvP, you could shoot players from inside your base, though they would be able to shoot you too unless you fortified your base with obsidian.
It also means the name makes more sense. What's so "spectral" about something glowing? The main property of something that is spectral, in my opinion, is that it passes through solid objects. Not that it glows. If you dislike this suggestion, you could at least rename spectral arrows to something that makes more sense, like "glowing arrow."
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