The cauldron method that Bedrock currently uses is more restrictive.
In Java Edition, you can create whatever ratio of dyes you desire. Example: one-third red, one third yellow, one-third white. In Bedrock Edition, this is impossible because every dye you add to the cauldron is blended equally with the previous color. You would get half red, and one-quarter of the other two. You will always have half of your entire color devoted to a single dye, which is terribly restrictive.
In addition, Java allows you to add more dyes to an existing piece of armor. Its current color is factored in along with all the dyes included. This allows you to access unique ratios with multiple crafting stages. In Bedrock, you are forced to completely overwrite your armor's color when using the cauldron a second time.
The Bedrock system is popular among players because it gives an additional use to cauldrons, but it comes at the expense of color creativity. Rather, Bedrock should port the Java crafting method, as it should always have done.
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