So in the game most food acts about the same. Some may offer potion effects, but at the moment the only thing that really separates the various types of food is how many shanks they fill. What this means is that in survival, PvP, and other ways of playing, food is more like a base limiter than a gameplay element. I'd like to see this part of the game improved in a way that retains the freedom of the sandbox while not making hunger feel as if it is there just to make you do something other than mine and build.

The Smoker and the Blast Furnace are great blocks for smelting lots of food or ores quickly. The Smoker, in particular, is exactly the block we need to achieve the aforementioned goal. Instead of just making cooked meat faster, the Smoker should create a variant of meat called Smoked [Chicken, Porkchops, Beef, etc.].
So what separates "Smoked" meat from normal Cooked meat?
Well, citizen, I'm glad you asked! Cooked Steak fills up 4 shanks (8 hunger points) and is very saturating. Smoked Steak/Beef would not only fill up 2 or 3 shanks (as a balance), but it would also provide an immediate health boost, say, about 2-4 full hearts. What this achieves is not only creating a meta around food in PvP servers, it would also create an incentive to use the Smoker over the cheaper Furnace or faster, more engaging Campfire. I believe if we want players to treat the newer blocks as more than gimmicks and village decorations, we need to make using them more engaging.
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