Currently, if you eat something that refills a large or small amount of hunger, and the hunger bar is very close to reaching 20, you will refill an invisible hunger bar called saturation. Saturation determines how fast you will be able to recover your health. So more means faster. And I think that's good.
Unfortunately, this system is flawed. And I think some could agree with me. Currently, when you are almost full and you eat something with like 4 hunger (2 hearts), sure, you'll heal quickly, but not for very long. So that results in food expenditure. It's also time-consuming to eat as well, and because you can't attack or defend while eating, it leaves you vulnerable. Yes, you can run away then eat, but because you're dealing with enemies you would find yourself eating a lot thanks to sprinting, jumping, and anything else costing hunger.
Also removing the saturation boost is both good and bad. Good because it fixes the time consumption and also wasting food. Bad because in combat snapshot 5, you don't recover fast enough, and end up having to eat a lot again (at least depending on your health).
My suggestion is:
- Increase recovery rate (2 instead of 4 seconds per half heart)
- Hunger to recovery cost should stay the same, but at the rate of 1 hunger every 3-4 seconds.
- If you are holding a shield, the rate which the item is damaged will cost 1 hunger each.
- Recovery requirement should be less than 20 hunger and more than 6 hunger.
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