There are various powerful uses for this feature. First of all, this can be used in mini games. A example of this is if I assigned a tag called "Cracked" to a brick, it will give it a cracked texture. This can also be useful for custom entities blocks armor and items. A example of this may be adding a tag called "TexturePackName_BlockID:" and setting it to 2 or 5 for a different texture. The effects of this can be very powerful
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