Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

4

Great ocean

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    Plateleaf - a tree, looking like giant single nasturtium leaf, grows from sapling

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    Fishfin - carnivore plant, when an entity touches it, it grabs it and kill it

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    Sea cabbage - small plant creating a rosette of chunky edible leaves. Can be regrown from single leaf.

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    Treeger - underwater tree, instead of leaves, it has bubbles, when something swims nearby the trigger of bubble, the "jaws" of bubble open, sucking everything what was swimming in front of it. Serious threat to player, devours dropped items.

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    Aquacactus - thinner, taller and more dangerous than regular cactus. Glows in darkness, poison and paralyze player for 6 seconds when touched.

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    Tentacler - sessile cephalopod, triggered by any living creature, unless it is stinky or very noisy. When not triggered, it hides inside its shell, but can exit at any moment.

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    Algae - cyan-green colony of microorganisms, creates jelly on contact with air to prevent drying.

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    Aquacane - semi aquatic plant, looking slimmilar to bamboo, blooms with small red flower above water, grows in emerged jungle

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    Base/acid fungus - depending on placement, they develop alkaic or acidy flesh. When they grow on sea floor, they use limestone sand to create calcium hydroxide (alkaic variant). When they grow on organic matter, they use phosphorous in it to create phosphoric acid. As everybody knows, Ca(OH)2 + H3PO4 -> Ca3(PO4)2 + H2O, and calcium phosphate is main ingredient of bones, so technically, by mixing it, we can create bonemeal. But to don't make things easy, to harvest them, we need to have shears with silk touch or break them outside water, otherwise we will get alkaic or acid chemical burn effect (we lose more hp when hurt). Also we would need water bottle to create bone meal.

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    Potatofish - thickset yellow-brown fish with light green fins. Swims slowly, drops potatofish fillet and potatofish eggs upon death. Passive. Spawns almost everywhere.

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    Sharptooth - 6 blocks long (1.5 is for mouth) pliosaur shaped animal. Neutral towards player and other animals until hungry. Spawns in kelp and plateleaf forest. Can be breed using potatofish filet; after breeding, it goes to nearest island, or its birth place, and lays 1 sturdy egg (you can't brake it by stomping on it). Fast in water, clumsy on land. Uses its flippers to "fly" underwater and move on land.

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    Aquatail - 3 blocks long (tail is half of its lenght) newt/platecarpus shaped animal. Spawns on floating and volcanic island. Hostile towards player. At night it stays on land, and during day it swims. Can run on land using its webbed legs. Breed with potatofish filet.