Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Artillery, mechanics, new technology and more.(part 1/undefined)

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    Part One 1.1

    So this machine has 2 vertical visors, the visors are redstone, the machine will have a lever or a power button, the machine will take different directions depending on what your lower viewer observes, for example a directional plate that will be on the ground, If the plate points north and the machine reads it, it will take the same direction.
    This means that apart from these mechanisms there will have to be a way to give orders to this (type of machine), not all machines will work the same way.
    As for mergers or groupings, they will follow the same rules that the other common objects comply with respecting the behavior with the redstone, and depending on how the grouping is, it will have a small difference.
    Let's recognize some logic in the following grouping / fusion example, we cannot combine 2 double side pistons, since when one piston is deactivated the piston rod let's say “it is inside the piston”, then when merging 2 in the opposite direction ( Parallel) would not give space for both faces to be deactivated inside the piston.
    A possible solution is to implement a folding or spring so that when they are deactivated in the internal part, this folding element is occupying optimal space, then when activated it is displayed, warning! On the spring / folding, it should not be displayed in the group only It will serve as theory about its operation. It will probably be necessary to have an item of a folding object to be able to do this type of fusion.

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    Part One 1.2

    Why?

    What I try to contribute is to revolutionize creativity, also for survival games, we will have several applications that will allow us to create complex mechanisms.
    Furthermore, the game will become more popular due to the great availability that players will have to create a dynamic map, adventure maps, new cheat methodologies, defense, combat, innovation, technical, etc.

    How?
    First you will think about what the interface of the “mechanical table” will be like.
    Previously, I explained that it will be necessary to evaluate all the possibilities for close quarters to complete the interface of this “mechanical table / gunner”.
    Perhaps looking for how the interface would be, it could also trigger in development or before it some mechanics to carry out each machine or grouping.

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    Part One 1.3

    Criterion (additional) and more.

    This part 1 is likely to have a continuation, depending on whether new alternatives are sought, to apply this idea that is also capable or likely to trigger other ideas.
    Note: I would like to have some program for me to better express this idea, such as a graphic program with which I can recreate the interface myself or you, and follow up on a textal description already corrected and completed, you should first discuss how the Mechanical table interface including the design of the table itself.
    If you think this idea is excellent, otherwise if you have an opportunity to improve this idea. (I know there are more things to create with this table, there are more machines, more groupings but they adapt well to the game).
    Thank you very much for your attention, it is a matter of time.