Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

182

Dark End - End Biome

18 Comments

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  • 9
    Registered User commented
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    I think amulets should go in the off-hand slot. 

  • 1
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    Me parece perfecto
    me encantaría ver un nuevo mineral

  • 5
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    I mean nether got update the end should it’s just some fruit a dragon some Ender men it’s the thing that feels like the oldest thing in Minecraft

  • 6
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    For the ghosts/lost souls they should become a cloud of particles when they die. You should then be able to collect up the cloud with a water bottle to get soul essence. Soul essence would be needed to brew either blindness or levitation potions.

     

  • 2
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    This might be a bad idea but maybe the ghosts can follow you back from the end to the overworld (or the nether if you decided to live there since 1.16).

  • 4
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    Finally someone make a good "end themed" biome, for me this is the perfect option. (srry for my bad english)

  • 2
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    Great idea, gives more of an ethereal part to the End. This could maybe even be the Void dimension or something. Adding new gems to create amulets or enchance tools/gear with gems is an amazing idea that would add a serious amount of customization to the game. New structures or an End City revamp could accompany this addition to the game.

  • 1
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    Good, I think there should be “Biome amulets” that give you special abilities when in the biome that the amulet is “made out of”

  • 1
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    Maybe, along with the darkness, ghosts/lost souls would give you blindness.

  • 0
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    Amulets should only repel ghosts.

  • 0
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    estaria bien solo que la oscuridad nosea tan densa

  • 1
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    Esta bien y yo también pienso que hay que actualizar el end

  • 0
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    The ghosts are a good idea but I don't think they are good for the end, since I consider that the ghosts are better for the nether, maybe add a mob type "warden" a monster that generates respect when seeing it, with unique mechanics and a intimidating look.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
  • 0
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    My ideas for the 1.19 (speaking of the end), would be to finally find a utility to the head of the dragon, its usefulness would be to have a new boss, who will be able to beat only in difficult and who would all be at the top of the towers of the end. In terms of new mobs it would be nice for minecraft to release a cow with Chorus, this cow does not reproduce with hay but with Chorus, I know this looks a lot like modded minecraft, but it could make the game a little, like the minecraft we know, create a new biome for the end, and also make sure that the grounds of the end are infinite, as many hope is to have a new minerez, I do not say that it is useless to add new minerez, and moreover I find that it would be quite complicated for the mojang team, but if you find a beast of ideas, you are geniuses  

  • 2
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    I like the idea for a dark end, but would prefer it be a biome. The end has its own feel, and it would be cool to retain it throughout the majority of the end. 

    WITH THAT IN MIND. This looks really cool. Darkness spread over this new world. End city ruins could look really cool, and would be a curious addition. Shipwrecks would be a welcome sight, however i would recommend no elytra found in it, else it would be perhaps TOO common. ghosts and amulets give a very different type of idea to the mix, but not totally unwelcome. I don't think anything "blood" or "ruby" is quite what the end should contain, but a new ore would be exciting indeed.

  • 1
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    why isn't this more popular? The end ship wrecks are so cool. How bout in the ruins there's a map to an actual end ship?

  • 0
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    you can add new mobs and new weapons

  • 0
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    Overworld has bees, villages, manshions, new cave system with more ores and bioms then there is enywhere else. This is understandable, this is "home land" of Steve, whom we play as. It is the most colorful realm, with lots of secrets...
    The nether has it's own interesting structures, and really important when it comes to beating the game. There are nether fortresses and bastions with tons of dangers lurking behind every corner; the unded are trying to get to you every moment: skeletons, piglins, hoglins, blazes, ghasts. You even can summon a nether boss, a Wither. What a dengerous place to be, huh...
    And we come to the End... A desert with what? Chorus, the only plant End has, even Nether has vines, trees, fungus and grass. Yet this realm has the Ender Dragon, the main boss, traped in it's own realm, ironicly to exit which needs to be killed; and The End City, that has one and only elytra. But I'm struguling to see how ones that built the End City, towers holding end crystals did not leave any sigh of existence... This is a whole endless realm of void. But even in darkness there are stars, with which travelind is much more interesting and bright. And so I can see a way to making more trackdowns. Surely we would see some uniqe creatures living in realm of void, maybe, new armor trims, ecosystems, yet we see no bioms and two and only mobs able to teleport.
    Realm is called End, yet it is endless and yet to be explored, made anew...