X

NOTICE

Are you sure you want to report this?

Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

12

XP Levels should drop more fairly upon death

2 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 3
    Comment actions Permalink

    I respectfully disagree. Getting to level 30 is hard in the beginning and it indeed feels like a big loss to go back to level 7. But I think the game needs tough punishments like that in order to stay fun. Besides, if you build an XP-farm, the loss quickly gets more trivial, and if it was reduced, it would feel like dying has no penalty.
    If this is ever considered then I think anywhere above level 30 is definitely a deal-breaker, as those levels are basically an indication of endurance.

    Perhaps a differing cap could be considered based on difficulty. With hard being level 7 and slowly creeping it up to 25-ish for easy or peaceful.

  • 0
    ocelot2806 commented
    Comment actions Permalink

    xp levels are cut way to much on death