Minecraft has large variety of food. But there are some "super foods", such as steaks, which restore many food points and saturation points, and easy obtainable at same time. So, many players just skip any other type of food (some of which are objectively very poor - such as cookies, carrots, berries, etc) ad eat only steaks and golden carrots. That kills big part of the game, because many foods and complex recipies are fell excessive. Like there are so many food items with no purpose.
I suggest to fix this by adding new food statistic called "fatigue". Basically: there more you eat particular food item - the less food points and saturation points it regenerates.
The counter works during the day. Lets say steak has 5 fatigue points (I don`t have particular math formula, I just show general concept). After you eat steak for 5 times - you get status effect "steak fatigued" (or whatever). After that steak will regenerate only 4 food points (not 8 as before), and 6.4 saturation (opposed to 12.8). To get rid of this effect you need to eat another food. Everytime you are eating another food - you decreasing "fatigue" counter for previously eated foods. This counter is decreasing with time also.
This will force player to consume different types of food during the day. Carefully select which type foods (and how many of them) to take in the long trip. It will motivate player to seak for new food items and recepies across the world.
*Please read more detailed info in comment section*
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