In The Legend of Zelda: Breath of the Wild, there is a cooking system where you mix up to 5 items together, and get a dish based on what kind of items you used. There were a finite number of dishes, with some highly specific recipes and some generic dishes that many different combinations would produce.
How is this relevant to Minecraft?
Well, the selection of soups and stews seems kind of haphazard, and all over the place. Mushroom stew is pretty straightforward, but rabbit stew is very complicated, and nobody has ever used beetroot stew in recorded history. I think there should be a crafting system similar to what happens in the Zelda game: the recipe would be a bowl and between 2 and 6 items. The items would be: any kind of raw meat (beef, pork, chicken, rabbit, mutton, salmon, cod, tropical fish, pufferfish), any kind of vegetable (carrot, potato, beetroot), and any mushroom (red, brown, crimson, warped). Different combinations would produce different dishes, with a general rule being more ingredients = more hunger filled
Some example dishes:
meat stew (all/mostly meat [and even more specifically, chicken soup, beef stew, lamb stew etc.])
vegetable stew (all vegetables [also carrot stew, potato soup, etc.])
mushroom stew (except now there's several ways to craft it [also brown mushroom stew, red mushroom stew, warped etc.])
Maybe this would mess up that "Eat all available foods" advancement, but it would make stews easier for newer players and less of a hassle for others.
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