Simply put, the player should be given incentives to travel between different villages. There's a wandering trader inside all of us.
For starters, villagers should have different trades based on their biome. Different crops, enchantments, minerals, everything should have different values and availability depending on where the villager is. Additionally, villages could have "specialties" that make them unique even within the same biome. For example, blacksmiths in "plains village A" might be the only ones able to produce chainmail. Chainmail is a great example because it's a side grade that the player can't craft by themselves. This leads to more opportunities for adding unique materials/equipment that the player can't craft directly. For players that don't like dungeon diving, this could also function as an alternative way to obtain items from dungeon loot tables, such as elytras or saddles.
Additionally, villagers should occasionally offer the player special one time trades for specific rare items. Naturally, many of these items should be readily available in different villages, prompting the player to travel. To make finding villages easier, cartographers should sell maps that lead to other villages, similar to treasure maps.
The standard gameplay loop would also benefit. There would be more meaningful opportunities for the player to design and build roads, railways, and iceways. Knowledge and control of specific villages would spice up multiplayer.
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