All throwable items should be chargeable (like the trident (or bow) is).
Also maybe add “overcharge” which is maybe 1-2sec more than max. Charge
1. It balances all throwable items
2. It would be enough balance to make potions stackable (up to 16)
3. The longer you hold the charge (up to a max) the further you can throw the item.
- ex. Short click on a throwable potion is basically dropping it
- ex. You could “supercharge” the ender pearl to fly a bit further
- ex. To hit someone with a potion you need to charge enough
- “overcharging” snowballs deal 0,5 hearts damage
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