Rework Infinite Water Sources
Your trusty Bucket has just turned a gaping void into a saturated ocean in a matter of seconds. Your secret? A 2x2 puddle of water that it all came from. How did this happen? Minecraft has an outdated manner of handling water sources.
Infinite water has a clear place in the game. It is necessary, and believable- water is a plentiful resource, and there's no reason to fret about where you're going to get more of it.
But Minecraft flamboyantly materializes new matter from nothing in a fairly trivial fashion, and it doesn't have to. My proposal is that the mechanic by which new water source blocks are generated is simply removed. How will you access limitless water? When you pick up a water source block, the game will perform a check that it is connected to a larger body, perhaps the size of a medium lake. When it's within the threshold, it will simply never subtract from it when you pull from it via bucket. Below the threshold, it will behave as lava already does, and be freely subtracted from.
Maybe now you'll be a little more interested in setting up a route to your closest river, or farming some ice to store water source blocks in bulk! For those unaware, ice blocks can be easily converted into water.
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