Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

23

All Loaded Chunks Should Get Random Ticked

3 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    I highly disagree with this. Random ticks can cause huge amounts of lag on a large scale. It would bring down server performance, especially on a multiplayer world. With so much new stuff being added to the game, lag is going to be an issue. Some sacrifices need to be made in order to keep the game playable. The only real downside of limited random ticks that I can think of is a large scale afk ice farm.

  • 4
    Registered User commented
    Comment actions Permalink

    If it's a setting, this is a great idea. We need a more reasonable distance for growing crops and other random tick properties. The lag wouldn't be bad on modern decent computers anymore than having a couple of people roaming around your base, and it would be a setting. Give it a command, something needs to be done about the 128 block limit being at least partially expandable.

  • 3
    Registered User commented
    Comment actions Permalink

    The performance impact of ticking more chunks must be assessed by Mojang.

    But I share the desire to make more chunks receive random ticks ontop of forceloading them. At least the interface to random ticking should be exposed to the modding community and built into forceload as an option.

    The current state I consider highly confusing: I found many many threads where the distinction of entity ticking (in load level 31) and chunk/random ticking was not well understood.