Remove random tick range. It makes no sense, usually people play with higher render distances - even at the default render distance the cylindrical shape leaves unticked chunks, a random tick range much lower than render distance is confusing and does next to nothing for performance, as evidenced by the fact that it was different before and you can set the ticks much higher via gamerule. Chunks are a workaround for real CPUs, they shouldn’t affect how the world behaves, similarly the position of the player, removing the range would be a start.
Spawn chunks could be used for growing things. Permaloader technology exists and would allow lag friendlier farming. Sheep eating away all grass, while it can't regenerate, would stop. Spawn would feel much more loaded, when grass, trees and plants grow, leaves decay, ice freezes. Playing casually it's impractical to leave farms for new players at spawn, which almost completely defeats any purpose of it being loaded in the first place.
Not even most technical players rely on random tick range, because it's plain impractical to quickly set up an area and leave forever. To get for example permanent farmland in the nether. Furthermore it is expected that this state will be fixed or touched upon and relying on random tick range is a bad idea. In my opinion, using random tick range is borderline bug abuse anyway, it has no in world logic to it and you can get weird states, that you shouldn't expect.
Basically everyone would benefit from this.
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