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Turn off profession blocks

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  • 7
    Registered User commented
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    Villagers should have a small radius (10 blocks or less) to search for profession blocks. That will increase performance (due to less block to test), and reduce or eliminate this problem.

    In my world i cure a zombie villager like +50 block away from my base and he took one of the barrel of my storage, i basically destroy half of my storage so he can take another block.

    Another thing they should do is villagers can only take profession block they access (pathfinding), if they can't, just search for another. But i don't if this will break current iron farms.

    sorry for my my english, it isn't my native language.

  • 0
    Registered User commented
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    You can use decorative profession blocks, as you change a villager's profession (optional), trade with them, and they'll never change their profession. You can now use decorative profession blocks with the villager.

  • 4
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    The big difficulty in change the behavior of blocks is  all blocks are craft in the same way (in the crafting table, stone cutter and so on). There is no diference between a "decorative" block and functional block. 

    A way to do it,  (with the blocks we  have today) is rename it. But we use a lot of blocks and it will be tedious to do it and repetitive as well. 

    The "turn off" option definitely is another way to do it. But keeps the problem that, have to be set block by block.

    Another solution is change the process of how these blocks are made of. i.e. Another "crafting table" this will set a parameter to make it invisible to the villagers. But we overstep another problem Mojang wants to avoid. Duplicate blocks with same function. It's not intuitive for the gamer, MInecraft is treat as "Simple Game" that anyone can play.

    The radius of villagers' detection must to be "big" because of villages' size. Maybe if the type of detection change, could solve the issue, but restrict where these blocks can be placed to assign professions. An example of detection type for the villager is have a block of air above profession block for example.

    In short story, the change does not coming to the block itself, but to the villagers and how they find the blocks.  

  • 1
    Registered User commented
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    Villagers should work like they do in java, would make things so easy!

  • 4
    Registered User commented
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    It's possible to enable POI blocking without implementing a new UI or mechanic. If a POI is renamed in an anvil (including beds, workstations, and bells) villagers should skip it when searching for POIs. This would allow players to use them as decoration without messing up their villager farms and would use existing in-game mechanics.

  • 0
    Registered User commented
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    Please fix this so we can use all these blocks to build with!!

  • 1
    Registered User commented
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    I think the best option is to just make it so that they have to be able to pathfind to a POI in order to link with it.

  • 2
    Registered User commented
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    Would be nice to keep the current default behavior as is, but with an additional option to 'entice' a specific villager to a specific workstation. Maybe similar mechanic as attaching a leash to a creature. But instead of between a creature and a fence pole, between a villager and a workstation. It's OK to hide the leash, or only show as a ghost/transparant leash when the player is very close by. Only 1 additional item needed in game, and without it, the behavior as it is currently will stay.

    Another way to link would be similar to the name tagging or compass-to-lodestone linking. When building a workstation, it has 1 tag in its inventory that can be used to assign a villager, which will then be force-linked until the station is broken. The station produces only 1 tag when placed. If you need another tag, the previous tag becomes invalid and when placed again a new tag is created.

    Both ways solve the enormous tediousness with linking, without changing the default behavior for the folk that don't want to meddle with it.

  • 0
    Registered User commented
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    Put a block under, the solution should be to put a specific type of block under the same way we do with note blocks, I suggest a slab, a "full" slab block, stairs, or some other type of half-block (Maybe even light-blocks like glowstone or the water one) to turn off the job. I see these blocks as things you could easily camouflage in your decoration and that wouldn't affect farms or villages, and please don't make change de radius, that would destroy some farms and decorative villages.

  • 0
    Registered User commented
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    100% with this suggestion. It's almost an essential implementation, given the amount of players using job blocks for decoration; especially the barrell - the amount of Fishermen walking around my base while I set up new trades is ridiculous. 😂

  • 4
    Registered User commented
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    Renaming it and not allow villagers to link to renamed workstations would be a simple and,practical solution

  • 0
    Registered User commented
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    I agree with some of the others here; it would be great if renaming a job block to anything other than the original name caused villagers not to use it. I get so annoyed by all these fishermen and shepherds wandering around.

  • 0
    Registered User commented
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    I agree STRONGLY that this feature is needed.  SO many people want to use them as decorations without changing village behavior.

    I like the idea that was suggested of having the jobsite's behavior change depending on what block is under it, like noteblocks.
    A simple UI method, a non-functional variant of the block, or any of the several other suggestions would be great.  But we need SOMETHING.