For a long time, the most dominant strategy of avoiding starvation in Minecraft has been simply to make a stack of the best food in the game, (cooked beef/porkchop/golden carrot) and live entirely off of that until you run out, and just go get more. This made foods like the soups and stews, and baked potatoes entirely redundant, as why would you take 1 item that fills 6 hunger when you could take 64 that fill 8 each?
So, as a possible way to fix this, a "food bonus" could be added. The way that I see this working is that when you would eat your first food at the beginning of a new "food chain", that food becomes "disliked". And then, if you eat another food that is not disliked, ten you would gain 1 food bonus. This means that you would gain the amount of food you normally would from said food item plus an additional 1. The next different food that you eat would then give you the normal amount of food plus 2, and so on. But then if you eat a food that you dislike, you lose your food chain and have to restart it.
This would make genuinely thinking about what you eat much more important, and could completely revamp the food industry in Minecraft, as instead of having just a few farms for the best foods, you could want to have many, many farms so that you could always keep up a good food chain.
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