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Hunger should be different per armor type/weight


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  • 2
    PureAwsome334 commented
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    Could you go into more details on how armor weight makes hunger different?

  • 0
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    This is really interesting idea, if you ask me I would make it something like this:

    - as you can see on this link( https://minecraft.gamepedia.com/Hunger#Exhaustion_level_increase  ), for every action there is exhaustion level 

    • leather armor adds +0.002 exhaustion for swimming
    • chainmail adds +0.003 for swimming
    • gold +0.004
    • iron +0.005
    • diamond +0.006

    These numbers don't necessarily need to be like that, I put it like an expample, and for other activities it would be similar, food exhaustion increases a little activtity, and it increases more if the armor is heavier

  • 0
    jelderkamp commented
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    To explain in more detail:

    It takes more energy form a player when he wears(/carries) heavy armor.

    So you need to eat more when you wear a set of iron armor then you would without wearing any armor.

    Specially when you walk or run.

    In my opinion even using a boat could effect hunger depending on the armor you wear.


    It also can effect the speed of running and the speed of the boat.


    so you are more protected with a good set of armor on the other hand you will need to eat some more food.