I'm gathering that the current system with Foxes trusting you, but not acting as a companion mob, is so that they don't take away from wolves. I don't know if that's the truth, but I figure there's a reason they don't follow us.
My idea is for tamed Foxes to behave something likes tamed wolves, but with the following differences:
1. Foxes retain their attack strength of 2 (♡), which is currently half that of wolves.
2. Tamed Foxes would have a health of 14 (♡♡♡♡♡♡♡), which is less than regular Foxes have now on Bedrock Edition but more than they do on Java Edition. A tamed wolf has 20 points, so Foxes are still at a relative disadvantage there.
3. When a player's tamed Fox isn't straggling behind, players receive a special status effect for traveling in close proximity, very similar to how Dolphin's Grace works.
This effect is called Lightfooted, which decreases the range from which ordinary hostile mobs can detect you from 16 to 10 blocks. All the other rules still apply, attacking will give you away, and Zombies can still call for backup. The effect breaks much the same way Dolphin's Grace does if your Fox strays behind too far. This may not give an edge in battle, but a player returning home from a long trip may enjoy being able to more safely maneuver around night-time mobs.
As for why? Foxes are almost always described as clever or sneaky in stories, thought it'd be cool to tap into that part of folklore.
Please sign in to leave a comment.
2 Comments