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Ancient Enchantments (Rarer and more Powerful Enchantments)

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  • 6
    Registered User commented
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    maybe add also instant smelt {to a picaxe} and whatever block you break would be instantly smelted

     

  • 2
    Registered User commented
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    Seems like a good idea for an Ancient Enchantment there, einav, would probably need to raid End Cities to even have a Chance of finding a Diamond Pickaxe which has the Enchantment but likely worth it!

  • 2
    Registered User commented
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    I think Dinnerbone has talked about having rarer or more powerful tools/enchantments in the game before, so there's a possibility something like this could happen!

  • 1
    Registered User commented
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    I like your idea but I'd make it so that either you can get it from a book but its an extremely low chance, or you can only get the enchantments on diamond tools. I also have another enchantment idea, "Repairing" basically this will repair any armor/tools in your inventory as long as you have the materials to make it. Say you're wearing diamond boots with this enchantment, when their durability drops below a certain amount the tool will automatically repair itself as long as you have diamonds in your inventory

  • 0
    Registered User commented
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    This is an awesome idea! I’d totally just fill up my inventory with tools then enchant them all and see how many I got haha. But seriously, I’d love to see this added!

  • 1
    Registered User commented
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    Perhaps an enchantment that allows cuts to be more often like a .4 second less on the cool down

  • 2
    Registered User commented
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    I really like your idea! Perhaps the ancient enchantments could function more like projectile preservation where they can absorb different things, but they could perhaps be augmented by the object absorbed.

    For example, absorbing a fire charge or flaming arrow could provide a more powerful fire aspect, and when using a grindstone you remove the augmentation from the item, allowing for a new augmentation to be applied. An aditional projectile augmentation could be ender pearls allowing you to teleport to a block within range (standard PC range, not mobile's expanded range) for easy escape during combat.

    Within this idea, brushes could have a unique enchantment allowing for other items to be augmented by items brushed up. The ability to augment an item could be disabled by simply sneaking, and this would allow the brush to retrive items normaly. The brush wouldn't give an augmentation for sniffer eggs, pottery shards, and other unique items found through archeology. For example, a candle could cause pickaxes to become illuminated, emmiting perhaps light level 3. TNT could cause mob death to damage other mobs, similar to how TNT and creepers only harm entities when in water and don't damage blocks.

  • 0
    Registered User commented
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    I think you should also have a night vision enchantment as a powerful enchantment so you can see in caves and underwater without torches or a potion. It would be a helmet enchantment and you would only be able to get them in chests from mines, mob spawners, or fishing.