The late game of Minecraft is extremely rewarding. Players are given access to renewable sources of almost every block alongside the ability to use beacons and conduits for drastic increases in the raw efficiency of work. This being said, the one thing that has always lagged behind is the ease with which a player can get wood - from wood axe to Max enchanted diamond axe there is never a functional way of gathering large amounts of wood faster. Even efficiency only increases the speed. This being said, Chopping seems like an excellent opportunity to make trees a little easier. Whether it comes in the form of mining the bottom log to get all the wood (and of course lose all the durability) of mining the tree, getting leaf drops instantly upon mining the wood block with which they are associated (and maybe even leaves if mined with a silk touch axe!), Or adding functionality to allow all generated log branches to be mined when the base of the tree is (think large oak trees and those annoying logs out on the perimeter), there is so much potential for a new PvE axe enchantment to increase the efficiency of gathering wood. Moreover, there's already a new enchantment coming to the game (Chopping)! It seems both logical and reasonable, therefore, to give Chopping a PvE effect and make it rare in the enchantment table. Having a rewarding late game option like that would be an incredible QoL change, and could certainly be balanced so it can't be relied on early game. Maybe it could even be made a book exclusive enchantment. I'm not suggesting it be obtainable from only lootable sources, as I would actually like to see that feature removed in exchange for dedicated access to all items (it doesn't have to be easy, just possible). The book exclusivity would force it to be rolled against every enchantment in the game as opposed to only the axe enchantments, a possible aid in balancing early game accessibility vs late game reward.
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