Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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New Biome: Mushroom Cave

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  • 2
    Registered User commented
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    That's a very interesting idea. I think this way. Very large, many Huge Mushrooms are generated, and Mycelium is also generated. And a rare "cave glowing mushroom" will be generated, and its Huge Mushroom version will also be generated rarely. Mooshroom, bats, and cave spiders also appear in this cave, and the new mushroom-like mob "Myconid" that appears only in this cave is a neutral mob, and when attacked, all other Myconids around it are hostile. .. This mob can be propagated on mushrooms, but it is not good at sunlight. I was thinking about other things, but it looks like this.

  • 2
    Registered User commented
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    If there was a underground mushroom biome, seeing spore spiders would be a welcome change in my opinion. It is usually the same exact mobs underground with little variety.

  • 2
    Registered User commented
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    glow mushrooms!

     

  • 1
    Registered User commented
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    I can dig it, maybe spawning only at deepslate level? More underground biomes are going to be a welcome addition.
    Also, maybe spores could do poison damage? Unique biome hazard.